Sitting cross-legged on the deck of the boat, the Viking writes with a fountain pen in a notebook, surrounded by a compass, a coffee and nautical charts — The Hammock and the Hummingbirds, practical guide to writing

How do you structure a story when you don’t have a plan?

Dragon, cave, treasure

A structure three thousand years old, and you’ve already told it without knowing.

The keyDon’t write to the structure. Write, then look at where you are in it.

When it happens to you

You’ve got a story to tell. You start, it’s going well — and 30 pages in you no longer know where you’re going. Or the opposite: you spend three months making a perfect plan, and you never write the first scene.

Between the two, there’s a third way, and that’s the one we’re talking about here.

Why it gets stuck

A story that holds up almost always follows the same path. Not because a manual decided so: because that’s how stories have always been told, in every country, with the same bends in the road. A scholar spotted it first, Joseph Campbell, in The Hero with a Thousand Faces. A screenwriter made it usable, Christopher Vogler, in The Writer’s Journey.

So the problem isn’t that you’re missing a structure. It’s that you already have one, without having named it.

The ruleThe structure isn’t for writing. It’s for spotting what’s missing.

4 landmarks, the short version

If you only remember four things, remember these. They’re enough for most stories.

🐉 Dragon

What’s frightening. Often it isn’t a monster: it’s a silence, something you’re not allowed to say.

🕳️ Cave

The moment when you’re alone and nothing moves any more. It’s the unavoidable passage, and the most tempting one to skip.

💎 Treasure

What you find in there. Almost never an object: a decision, a sentence, a refusal.

🔄 Return

You come back to the starting point, but you’re not the same any more — and you bring something back for the others.

12 stages, if you want the detail

  1. The ordinary world — life before, the one you don’t even notice any more.You show what’s about to be lost.
  2. The call — something happens and upsets everything.A letter, an encounter, one sentence too many.
  3. The refusal — the character says no, and has good reasons.Skipping this stage makes the hero unbelievable.
  4. Meeting the mentor — someone hands over a tool, some advice, a kick up the backside.Not necessarily a wise man: sometimes a neighbour, often someone annoying.
  5. Crossing the threshold — off they go. From here, there’s no turning back.
  6. Tests, allies, enemies — the longest part, and the most fun to write.This is where you find out who’s really who.
  7. The approach — getting ready for what you dread.
  8. The ordeal — the worst moment. Something dies, even symbolically.This is the cave. Don’t cut it short.
  9. The reward — what you gain by getting out of there.
  10. The road back — you have to go home, and it’s not in the bag.
  11. The resurrection — one last test, which proves the change has stuck.
  12. The return with the elixir — you bring back something that helps the others.That’s what turns an adventure into a story.

How to use it, in 4 moves

  1. Write first. 30 pages, a chapter, or even a scene. Don’t open the structure before you have material: otherwise you’re writing to fill boxes.
  2. Spot where you are. Reread, and ask just one question: which stage have I reached? Usually you’re further along than you think.
  3. Look for what’s missing. That’s the real use. Almost always, the same ones get skipped: the refusal, and the cave. You want to get to the treasure too fast.
  4. Make it unrecognisable. Change the names, invent places, hand out powers. A structure you can recognise is a structure that’s failed.

⚠ It isn’t a mould

A story that ticks the twelve boxes in order is boring. Plenty of very good stories skip half of them, swap some round, or stop at the cave.

And above all: it isn’t a writing method, it’s a rereading grid. If you start with it, you’ll get a story that’s correct and dead. If you finish with it, you’ll get yours, better organised.

What it changes

You stop wondering whether your story “holds up”. You have a way to check, in 10 minutes, without asking anyone’s opinion. And when something’s off, you know where to look instead of rewriting everything.

To practise

Take a film you know by heart, and find the four landmarks. Then the 12 stages. It’s the quickest exercise for understanding — and afterwards, you’ll never be able to watch a film without seeing them.

You don’t follow the path.
You look at where you are on it.

2 guides that go with it:

Write the worst possible version — for the material in move 1.
Writing a chapter in 4 steps — the structure of a chapter, when this one gives the structure of the book.

Watch the hummingbirds

Watching the hummingbirds means changing your point of view.
Seeing things from every angle.
Accepting every part of ourselves. And of other people.
And laughing about it.

A hummingbird has every colour. So do we. Our shadows and our light.
You take one step to the side: green turns pink. Then gold.
Nothing has moved, except you.

What a practical guide is for

Trying out a tool.
Changing your point of view.
Laughing at something that weighed on you this morning.

What it isn’t

It isn’t therapy.
It isn’t a diagnosis.
It isn’t a courtroom: nobody’s looking for a culprit.
It isn’t a rulebook for good behaviour. You do what you like.

What it’s for

Accepting that we’re human. And fallible.
Our shadows. Our light.
Taking the drama out, to melt the resistance.
Not judging ourselves. Not judging others.
Laughing about it. It works better, and it’s more fun.

Nobody gets judged here. Least of all you.
We don’t know anything you don’t. We just wrote some tools.

Where these guides come from

Nobody made them up. They came out of a novel, chapter by chapter — in the order I learnt them. Not in logical order: in the order life threw them at me.

What you get, end to end:
Not getting stuck in the middle.
Not having to prove your worth.
Understanding the other person without carrying what’s theirs.
Spotting what keeps repeating.
Setting the limit, and holding it.
Naming the manoeuvre, which is enough to defuse it.
Getting out when the judges are also the accusers.
Listening to the body, which answers before we do.
Sorting out what we keep.
And finally: choosing where we’re heading.

I only saw the logic afterwards, reading it back. That’s why it holds: nobody drew it up in advance.

If something feels too big for you, see a professional. A guide is a tool, not a doctor.